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Leveling up an ability costs ability points equal to the new level. For example, leveling Leadership from 2 to 3 costs 3 points. The cost of leveling an ability is not affected by bonuses gained from Gear or Traits giving significant reduction in the cost of maxing out abilities.

Level Ability Points
Per Level
With Lone Wolf
1 5 5
2-5 1 2
6-10 2 3
11-20 3 4
Total 49 68


Abilities Edit

Weapons Edit

Ability Description
DOS EE Ability BowBow Increases the damage you do using Bows.
Each point boosts damage by 10%.
DOS EE Ability Crossbow Crossbow Increases the critical chance and the critical damage you do using Crossbows.
Each point gives +4% critical chance boost (10% at level 1) and +20% critical strike multiplier (base 200%).
DOS EE Ability Dual Wielding Dual Wielding Reduces damage penalty and total Action Point cost when wielding two weapons.
Level 1: Sets dual wielding damage penalty to -20% and reduces cost of attacking by 1AP.
Level 2: Sets dual wielding damage penalty to -20% and reduces cost of attacking by 2AP.
Level 3: Sets dual wielding damage penalty to -10% and reduces cost of attacking by 2AP.
Level 4: Sets dual wielding damage penalty to -0% and reduces cost of attacking by 2AP.
Level 5: Sets dual wielding damage penalty to -0% and reduces cost of attacking by 3AP.
Level 6: Sets dual wielding damage penalty to +5% and reduces cost of attacking by 3AP.
DOS EE Ability Single-handed Single-handed Increases damage when using Single-Handed Weapons (Daggers, Swords, Axes or Maces).
Each point boosts damage by 10%.
DOS EE Ability Two-handed Two-handed Increases critical chance and critical multiplier when using a Two-Handed Weapon.
Each point gives +4% critical chance boost (10% at level 1) and +20% critical strike multiplier (base 200%).
DOS EE Ability Wand Wand Increases damage from main hand Wand attacks.
Each point boosts damage by 10%.

Defense Edit

Ability Description
DOS EE Ability Armour Specialist Armour Specialist Improves your armour rating and decreases your heavy armour movement penalty.
Each point: +3 armour rating and -20% movement penalty.
DOS EE Ability Body Building Body Building Improves your saving throws against Knocked Down, Burning, Frozen, Bleeding, Crippled, Blinded, Weak, Diseased, Infected, and Drunk.
Each point reduces the chance to receive a status by 15%.
DOS EE Ability Shield Specialist Shield Specialist Increases chance of blocking when using shields.
Each point gives 5% blocking boost to shields.
DOS EE Ability Willpower Willpower Improves your saving throws against Feared, Mute, Charmed, Stunned, Cursed, Slowed, Petrified, Decaying Touch, Mark of Death, Remorse, and Shackles of Pain.
Each point reduces the chance to receive a status by 15%.

Skills Edit

Ability Description
DOS EE Ability Aerotheurge Aerotheurge Determines how many Aerotheurge spells you can learn and how many Action Points it costs to use higher level Aerotheurge spells.
Level 1: Can learn 3 Novice spells.
Level 2: Can learn 5 Novice, 2 Adept spells.
Level 3: Can learn 6 Novice, 3 Adept spells.
Level 4: Can learn 6 Novice, 4 Adept and 1 Master spells.
Level 5: Can learn 6 Novice, 4 Adept and 2 Master spells.
DOS EE Ability Expert Marksman Expert Marksman Determines how many Expert Marksman skills you can learn and how many Action Points it costs to use higher level Expert Marksman skills.
Level 1: Can learn 3 Novice skills.
Level 2: Can learn 5 Novice, 2 Adept skills.
Level 3: Can learn 6 Novice, 3 Adept skills.
Level 4: Can learn 6 Novice, 4 Adept and 1 Master skills.
Level 5: Can learn 6 Novice, 4 Adept and 2 Master skills.
DOS EE Ability Geomancer Geomancer Determines how many Geomancer spells you can learn and how many Action Points it costs to use higher level Geomancer spells.
Level 1: Can learn 3 Novice spells.
Level 2: Can learn 5 Novice, 2 Adept spells.
Level 3: Can learn 6 Novice, 3 Adept spells.
Level 4: Can learn 6 Novice, 4 Adept and 1 Master spells.
Level 5: Can learn 6 Novice, 4 Adept and 2 Master spells.
DOS EE Ability Hydrosophist Hydrosophist Determines how many Hydrosophist spells you can learn and how many Action Points it costs to use higher level Hydrosophist spells.
Level 1: Can learn 3 Novice spells.
Level 2: Can learn 5 Novice, 2 Adept spells.
Level 3: Can learn 6 Novice, 3 Adept spells.
Level 4: Can learn 6 Novice, 4 Adept and 1 Master spells.
Level 5: Can learn 6 Novice, 4 Adept and 2 Master spells.
DOS EE Ability Man-at-Arms Man-at-Arms Determines how many Man-at-Arms skills you can learn and how many Action Points it costs to use higher level Man-at-Arms skills.
Level 1: Can learn 3 Novice skills.
Level 2: Can learn 5 Novice, 2 Adept skills.
Level 3: Can learn 6 Novice, 3 Adept skills.
Level 4: Can learn 6 Novice, 4 Adept and 1 Master skills.
Level 5: Can learn 6 Novice, 4 Adept and 2 Master skills.
DOS EE Ability Pyrokinetic Pyrokinetic Determines how many Pyrokinetic spells you can learn and how many Action Points it costs to use higher level Pyrokinetic spells.
Level 1: Can learn 3 Novice spells.
Level 2: Can learn 5 Novice, 2 Adept spells.
Level 3: Can learn 6 Novice, 3 Adept spells.
Level 4: Can learn 6 Novice, 4 Adept and 1 Master spells.
Level 5: Can learn 6 Novice, 4 Adept and 2 Master spells.
DOS EE Ability Scoundrel Scoundrel Determines how many Scoundrel skills you can learn and how many Action Points it costs to use higher level Scoundrel skills.
Level 1: Can learn 3 Novice skills.
Level 2: Can learn 5 Novice, 2 Adept skills.
Level 3: Can learn 6 Novice, 3 Adept skills.
Level 4: Can learn 6 Novice, 4 Adept and 1 Master skills.
Level 5: Can learn 6 Novice, 4 Adept and 2 Master skills.
DOS EE Ability Witchcraft Witchcraft Determines how many Witchcraft spells you can learn and how many Action Points it costs to use higher level Witchcraft spells.
Level 1: Can learn 3 Novice spells.
Level 2: Can learn 5 Novice, 2 Adept spells.
Level 3: Can learn 6 Novice, 3 Adept spells.
Level 4: Can learn 6 Novice, 4 Adept and 1 Master spells.
Level 5: Can learn 6 Novice, 4 Adept and 2 Master spells.

Personality Edit

Ability Description
DOS EE Ability Bartering Bartering Determines your haggling skills with traders.
Each point: Traders' items are 10% cheaper, and they will give you 10% more for yours.
DOS EE Ability Charisma Charisma Determines the first impression you make on other people and your talent for Charming, Intimidating, and Reasoning.
DOS EE Ability Leadership Leadership Will give boosts to party members and friends that can see you.
Level 1: +5 Initiative, +5% Damage
Level 2: +5 Initiative, +5% Damage, +10% Chance to Hit
Level 3: +5 Initiative, +5% Damage, +10% Chance to Hit, +3% Chance to Crit
Level 4: +10 Initiative, +10% Damage, +10% Chance to Hit, +3% Chance to Crit, +3 Armor
Level 5: +10 Initiative, +10% Damage, +10% Chance to Hit, +3% Chance to Crit, +5 Armor, +1 Willpower, Immune to Fear
Level 6: +10 Initiative, +10% Damage, +15% Chance to Hit, +5% Chance to Crit, +7 Armor, +1 Willpower, Immune to Fear, +1 Body Building
DOS EE Ability Lucky Charm Lucky Charm Determines your luck in finding extra treasure and improves your Offence Rating.

Craftsmanship Edit

Ability Description
DOS EE Ability Blacksmithing Blacksmithing Allows you to repair your own items; the more you invest, the faster you'll work. Required to create and improve metal-enhanced weapons and armour.
To repair, use a repair hammer and click on the item you want to repair.
DOS EE Ability Crafting Crafting Determines what you can craft and the quality of your crafted items. The more invested it is, the faster you can craft.
DOS EE Ability Loremaster Loremaster Allows you to examine enemies and identify items. The more invested it is, the more in-depth your intel.
To identify, use an Identifying Glass on the item you want to identify.
DOS EE Ability Telekinesis Telekinesis With Telekinesis you can move items from a distance.
The higher your Telekinesis score, the heavier the items you can telepathically lift, and the farther you can move them.

Nasty Deeds Edit

Ability Description
DOS EE Ability Lockpicking Lockpicking Determines what complexity of locks you can pick and how fast you can do it.
To lock pick, use a lock pick and click on the item you want to crack.
DOS EE Ability Pickpocketing Pickpocketing Determines what you can steal and who you can successfully pickpocket.
A higher score allows you to pickpocket more intelligent and more perceptive characters. It also allows you to pickpocket heavier and more valuable items. To pickpocket, enter sneaking mode and interact with the target.
DOS EE Ability Sneaking Sneaking Determines how well you can sneak without getting caught.
A higher sneaking ability improves your movement speed while sneaking and shrinks NPC sight cones.

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