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Abilities (Divinity: Original Sin)

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Abilities

Abilities are divided into 6 branches that offer different bonuses. While some abilities offer gains only up to level 5, some benefit from 6 or more points.

Leveling up an ability costs ability points equal to the new level. For example, leveling Leadership from 2 to 3 costs 3 points. The cost of leveling an ability is not affected by bonuses gained from Gear or Traits giving significant reduction in the cost of maxing out abilities.

Level Ability Points
Per Level
With Lone Wolf
1 5 5
2-5 1 2
6-10 2 3
11-20 3 4
Total 49 68

Abilities Table

Weapons Defence Skills Personality Craftmanship Nasty Deeds
Bow
Crossbow
Single-Handed

Two-Handed

Tenebrium (Ability Book)
Armour Specialist
Body Building
Shield Specialist
Willpower
Aerotheurge
Expert Marksman
Geomancer
Hydrosophist
Man-at-Arms
Pyrokinetic
Scoundrel
Witchcraft
Bartering
Charisma
Leadership
Lucky Charm
Blacksmithing
Crafting
Loremaster
Telekinesis
Lockpicking
Pickpocketing
Sneaking

Summary of Abilities

Weapons

Bow

  • Each point increases damage by 10% when using Bows.
  • Bonuses can be found on Weapons (1-handed, 2-handed, Bows, and Crossbows), Shields, Bracers and Belts.
  • In game versions before 1.0.250.0, the damage bonus from weapons skills (Single-Handed, Two-Handed) and Tenebrium did not stack when wielding a Tenebrium weapon. In the current version (1.0.252.0), the Tenebrium skill no longer affects weapon damage.

Crossbow

  • Each point increases damage by 10% when using Crossbows.
  • Bonuses can be found on Weapons (1-handed, 2-handed, Bows, and Crossbows), Shields, Bracers and Belts.
  • In game versions before 1.0.250.0, the damage bonus from weapons skills (Single-Handed, Two-Handed) and Tenebrium did not stack when wielding a Tenebrium weapon. In the current version (1.0.252.0), the Tenebrium skill no longer affects weapon damage.

Single-Handed

  • Each point increases damage by 10% when using Single-Handed Weapons.
  • Bonuses can be found on Weapons (1-handed, 2-handed, Bows, and Crossbows), Shields, Bracers and Belts.
  • In game versions before 1.0.250.0, the damage bonus from weapons skills (Single-Handed, Two-Handed) and Tenebrium did not stack when wielding a Tenebrium weapon. In the current version (1.0.252.0), the Tenebrium skill no longer affects weapon damage.

Two-Handed

  • Each point increases damage by 10% when using Two-Handed Weapons.
  • Bonuses can be found on Weapons (1-handed, 2-handed, Bows, and Crossbows), Shields, Bracers and Belts.
  • In game versions before 1.0.250.0, the damage bonus from weapons skills (Single-Handed, Two-Handed) and Tenebrium did not stack when wielding a Tenebrium weapon. In the current version (1.0.252.0), the Tenebrium skill no longer affects weapon damage.

Tenebrium

  • In the current version (1.0.250.0), the Tenebium skill acts as a requirement for wielding any Tenebrium weapon.
  • In game versions before 1.0.250.0, each point increased damage by 10% when using a Tenebrium weapon.

Defense

Armour Specialist

  • Each point increases total armor by 5% and reduces movement penalties from wearing heavy armor by 20%.
  • Bonuses can be found on Helmets and Chest Armor.

Body Building

Shield Specialist

  • Each point adds 5% to blocking when using Shields.
  • Bonuses can be found on Weapons (1-handed, 2-handed, Bows, and Crossbows), Shields, Bracers and Belts.

Willpower

Skills

Aerotheurge

  • The first rank lets you learn 3 skills of this school. The second, third, and fourth rank each expand this skill cap by 2. The fifth rank removes the number of skills you can learn of this school.
  • Each rank lets you use certain skills with no action point penalty.
  • Probably THE BEST school of magic due to its damage type (electricity) and its many abilities which inflict the Stunned condition.
  • Combines well with the Rain skill (Hydrosophist).

Expert Marksman

  • The first rank lets you learn 3 skills of this school. The second, third, and fourth rank each expand this skill cap by 2. The fifth rank removes the number of skills you can learn of this school.
  • Each rank lets you use certain skills with no action point penalty.

Geomancer

  • The first rank lets you learn 3 skills of this school. The second, third, and fourth rank each expand this skill cap by 2. The fifth rank removes the number of skills you can learn of this school.
  • Each rank lets you use certain skills with no action point penalty.
  • Oil and poison areas made with Geomancer skills combine well with fire damage from the Pyrokinetic school.

Hydrosophist

  • The first rank lets you learn 3 skills of this school. The second, third, and fourth rank each expand this skill cap by 2. The fifth rank removes the number of skills you can learn of this school.
  • Each rank lets you use certain skills with no action point penalty.
  • Probably the SECOND BEST school of magic due to its damage type (water and cold) its its many abilities which inflict the Chilled/Frozen condition.
  • Combines well with the Rain skill (Hydrosophist).

Man-At-Arms

  • The first rank lets you learn 3 skills of this school. The second, third, and fourth rank each expand this skill cap by 2. The fifth rank removes the number of skills you can learn of this school.
  • Each rank lets you use certain skills with no action point penalty.
  • If you start a Man-At-Arms main character, learn DUST DEVIL during character creation since this skill book is unavailable in the game! (1.0.252.0)
  • Buy a spare skillbook or few of Whirlwind between levels 4 and 6. Vendors stop selling the Whirlwind skillbook starting at level 7! (1.0.252.0)

Pyrokinetic

  • The first rank lets you learn 3 skills of this school. The second, third, and fourth rank each expand this skill cap by 2. The fifth rank removes the number of skills you can learn of this school.
  • Each rank lets you use certain skills with no action point penalty.
  • Fiery spells ignite poison clouds, oil, and green ooze, such as made with the Geomancer school.
  • Fire damage is reduced on Wet targets, such as from the Rain spell (Hydrosophist).
  • Fire damage can unfreeze Frozen targets.

Scoundrel

  • The first rank lets you learn 3 skills of this school. The second, third, and fourth rank each expand this skill cap by 2. The fifth rank removes the number of skills you can learn of this school.
  • Each rank lets you use certain skills with no action point penalty.
  • If you start a Scoundrel main character, learn WALK IN SHADOWS during character creation since this skill book is unavailable until much later in the game! (1.0.252.0)

Witchcraft

  • The first rank lets you learn 3 skills of this school. The second, third, and fourth rank each expand this skill cap by 2. The fifth rank removes the number of skills you can learn of this school.
  • Each rank lets you use certain skills with no action point penalty.

Personality

Bartering

  • Influences the cost of trading with merchants. More so than Charisma and/or Reputation.
  • Bonuses can be found on Boots and Amulets.
  • Gains +1 from the Egotistical Trait.

Charisma

  • Each point increases attitude towards you by 5.
  • Reduces the cost of trading with merchants.
  • Influences your skill in Intimidate, Charm or Reason within the Rock Paper Scissors minigame.
  • Bonuses can be obtained from crafted Rings (tooth), Amulets (tooth), and Belts (tooth).
  • Gains +2 Charisma (and -1 Intelligence) from the Politician talent; +1 from the Considerate trait (no Intelligence penalty).

Leadership

  • Each point provides bonuses to every nearby party member and allied NPC (including summons) in range EXCEPT the person with this skill.
  • Bonuses include +5–+10 Initiative, +10%–+15% Damage, +10% Chance to Hit, +2% Critical Chance, +10% Armour, Fear Immunity, +1 Willpower and +1 Bodybuilding.
  • Bonuses can be found on Helmets, Weapons and the Righteous trait.
  • Leadership is best put on 2 party members - probably the main characters - due to its plethora of always-on spiffy bonuses.

Lucky Charm

  • Each point increases your chance to find extra loot and also the quality of the loot from chests and containers.
  • Each point slightly increases your critical hit chance (2% at rank 1 and +1% more per rank).
  • Bonuses can be found on Boots and Shields.
  • Gains +1 from the Romantic trait.

Craftsmanship

Blacksmithing

  • Increases the quality of weapons and armor you can make.
  • Having at least 1 rank of Blacksmithing allows you to use a Repair Hammer to repair a damaged item.
  • Bonuses can be found on Bracers and Belts. Some Bracers and Belts will give +1 to both Blacksmithing and Crafting.
  • The Scientist talent gives +1 Blacksmithing and Crafting.

Crafting

  • Increases the range and quality of magical items that you can craft.
  • Bonuses can be found in Bracers, Belts, the Scientist talent and also the Pragmatic trait.

Loremaster

  • Each point increases the level of items that you can identify.
  • Each point provides more information on enemies and objects when using Ctrl + hover.
  • Bonuses can be found on Amulets and Rings.
  • The Materialistic Trait gives +1 Loremaster..

Telekinesis

  • Allows picking up items from a distance. Each point increases range by 2.0 meters.
  • Bonuses can be found on Rings and Bracers.

Nasty Deeds

Lockpicking

  • Each point allows you to pick locks on higher level chests and doors.
  • Bonuses can be found on Bracers, Boots, Belts., Rings

Pickpocketing

  • Each point allows you to pickpocket higher level targets, increases the amount you can pickpocket by 200 gold and the weight of the items you can steal up to 5.0 weight.
  • Bonuses can be found on Bracers , Boots, Rings
  • The Renegade Trait gives +1 Pickpocketing.

Sneaking

  • Each point improves sneaking mode by reducing a NPC's cone of vision.
  • Bonuses can be found on Helmets and Boots.
  • The Cautious Trait gives +1 Sneaking.

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