Divinity Wiki
Register
Advertisement

Sakaratte Sakaratte 27 December 2022
0

User Rights Policy

It has been a while since I've done a blog of any form, but as 2022 comes to a close I'm doing a bit of catch up and sorting out key piece of policy that is required by Fandom: The path to admin. For those who want a tldr: getting user rights is based on demonstrable skill rather than edit count/time on the wiki.

One thing this policy isn't is a way to look at existing users with rights and say "you don't meet x, y or z" and take those rights away; those who have them got them for a reason and are encouraged (not required) to look to fill in any gaps if and when they can.

This has been without discussion to check the box, but that does not mean it cannot be discussed and amended. Anyone with any concerns is welcome and encouraged to message …

Read Full Post
Sakaratte Sakaratte 14 June 2020
0

June 2020 News

It has been a while since I last left a blog post, (9 months.... ouch) but with today's news from Larian, it felt like a good time to give an update on all things Divinity.


Of all the games in the series, Original Sin 2 has no doubt had the most spin off content. Beginning with the Divine Ascension DLC release, followed by gift bags (Larian endorsed mods, not really spin off content, but worth mentioning) then the board game, we now have the Godwoken graphic novel that was announced today, in standard and collectors edition for €/$22.99 and €/$59.99 respectively. This book looks into the pre game history of each of the Godwoken. On top of this, there is yet another gift bag that has been released today for Original Sin 2.



Fandom staff approa…




Read Full Post
Kantraah Kantraah 13 November 2019
0

Things needed on the wiki

To do: Add more info on the characters 

Read Full Post
Sakaratte Sakaratte 11 February 2020
0

Divinity Wiki update 03 October 2019

Good day readers.

As you have noticed, activity dropped this week from an editorial perspective. After spending 25 hours heading home between Monday and Tuesday, I'm sure you can appreciate I'm a little worn out.


This week as said above hasn't been too busy. Now I'm home though Dakiatte has seen some action, moving Divinity II articles from the old default titles into game specific articles. Why are we doing this? The simple answer is that with so many games, we need to make it easier to see where the game specific articles are. Divinity II's content, as great as it is will have less visibility in the search, so by moving it to a game specific title (such as Divinity II books and notes, it makes it clear that this relates to content for this…


Read Full Post
Sakaratte Sakaratte 26 September 2019
0

Wiki news - 26 Sep 2019

*Cough* *cough* is this bard working?

Bad fantasy microphones jokes aside, welcome to the first news post on Divinity Wiki since *checks* 2015! Whew, its been a long time since anyone made one of these.

I imagine most readers who come here have no idea who I am. As my user name goes, I am Sakaratte, also known as the (King) Catmin, or if you ever visit our Discord, I also go by Arhu, because he polymorphs into a cat. I'm sure you can see a pattern emerging here. My first game in the series was Divine Divinity, which I first played back in 2003/2004. I discovered this wiki back in 2017, when looking at the RPG games footer on the Fallout wiki back as a patroller there. That was when I realised there is a whole freaking series of games and prompt…

Read Full Post
Solmonster, the Daily Phantom Solmonster, the Daily Phantom 1 February 2019
0

Things I want in the next Divinity game

- It takes place after Divinity 2. I'm already quite angry that DOS2 took place after Divinity 2, because it means that the only canonical way to end it is surrendering to Lucian.

- It fixes how Divinity 2 crapped over all the nonhuman races.

- Imps and Orcs are playable, along with undead versions of them.

- At last the final defeat of Damian. Oh, and make Damian a compelling villain, not the moron from Divinity 2.

- 1 word, 8 letters: Bellegar.

- 1 word, 6 letters: Zixzax

- An encounter with the God-King, and references to DOS2, for example Lucian's true colours and the Godwoken.

- An awesome Game Master mode, improved upon the one from DOS2.

- Less humanocentrism, or whatever it's called.

- Reuse the Divinity 2 Demon design. That's one thing I r…

Read Full Post
Skythera Skythera 15 September 2017
0

Staff Meeting 15-09-2017

Skythera

Anyway, for starters I'd like to report that the Add more information at the bottom of the infobox does nothing. Do you have any idea why or what it is supposed to do?


Sakaratte

I'm going with it was planned as a way to add extra fields to the templates but the host never finished it. Unlikely to as they're planning to take visual editor away.


Skythera

ok, for the layouts, could we add the no include tags only for stubs and categories? That way the infobox and the rest of the staff would be visible to the user.


Sakaratte

You mean includeonly? No reason why we can't treat is and see it pulls through.

Test it*


Skythera

Could we add a rename template so that if someone thinks an article should be renamed they could note it ?


Sakaratte

Can do. Th…






Read Full Post
Sakaratte Sakaratte 14 September 2017
1

Staff meeting 14-09-2017

Sakaratte

So I'll worry out layout designs when I'm home. Let's start with infoboxes


Skythera

is that the start of the meeting?


Sakaratte

Yeah let's go lol

Should have called it to an open.


Skythera

ok, for the infoboxes we have capitalization and an edit for books/manuscript show that they have previous and next fields


Sakaratte

For previous and next, what are you thinking usage wise?


Skythera

prequel and sequel

if they have one of couse


Sakaratte

Works for me. I'd just been collecting on one page.

It doesn't look the nicest tbh.

Each one to a page with a previous and next would work better.


Skythera

Should we put all parts of a series of books in one article?


Sakaratte

Web can look to add a see also at the bottom if people want to skip along.


Skythera

I'm confu…










Read Full Post
Heartbeat-Sensei Heartbeat-Sensei 30 November 2019
0

New Players Guide to Divinity: Original Sin 2

The guide is not completed as of yet, however it should provide enough general information to get you started.


  • 1 Terms
  • 2 Character Creation
    • 2.1 Selecting a Character
    • 2.2 Choosing a race to play
      • 2.2.1 Humans
      • 2.2.2 Lizards
      • 2.2.3 Dwarves
      • 2.2.4 Elves
      • 2.2.5 Undead
    • 2.3 Tags
    • 2.4 Class Selection
    • 2.5 Stat Adjustment
    • 2.6 Abilities
    • 2.7 Talent Selection
  • 3 Gathering your party
  • 4 Combat and using the environment to your advantage
    • 4.1 Status Effects
    • 4.2 Environmental Effects
      • 4.2.1 Kegs
    • 4.3 Elevation


If you are new to RPGs or games in general really, here are some terms you may see used and what they mean if you don't know.

  • DPS = Damage per second. Anything using this term is relating to damage taken or dealt.
  • Tank = Character whose main focus is to absorb damage.
  • Caster = The character using an ab…



Read Full Post
SmurfInHell SmurfInHell 16 July 2017
0

Arcane Archer

  • 1 Arcane Archer, The Swiss Army Knife
  • 2 Race
    • 2.1 Elf
    • 2.2 Lizard
    • 2.3 Human
    • 2.4 Dwarf
      • 2.4.1 Starting Stat Allocation
  • 3 Abilities and Talents
    • 3.1 Variation 1: Arcane Focus
      • 3.1.1 IMPORTANT: The choice of Elemental Mastery
    • 3.2 Variation 2: Archer Focus
    • 3.3 Civil Abilities
    • 3.4 Talents
      • 3.4.1 Starting Talent
      • 3.4.2 Honorable Mentions / Options
  • 4 Skills
    • 4.1 Starting skills
      • 4.1.1 Variation 1: Arcane Focus (Pyro)
      • 4.1.2 Variation 2: Huntsman Focus (Pyro)
    • 4.2 Skills To Get (Variation and Choice)
      • 4.2.1 Pyrokinetic Spells
      • 4.2.2 Geomancer Spells
  • 5 In Conclusion


This build focuses on using a class that can effectively use both physical and magical damage variations to great effect. You will not hit CONSISTENTLY hard in physical or magic, but instead trade it off for having small extreme bursts of each.…


Read Full Post
SmurfInHell SmurfInHell 29 August 2020
1

2 Handed Warrior

  • 1 2 Handed Warrior, The Street Sweeper
  • 2 Race
    • 2.1 Elf
    • 2.2 Dwarf
    • 2.3 Human
    • 2.4 Lizard
  • 3 Abilities and Talents
    • 3.1 Abilities
    • 3.2 Talents
  • 4 Skills
    • 4.1 Starting Skills
    • 4.2 Skills to Get
  • 5 In Conclusion


This build will go in depth on one of the most powerful builds in DoS:2 as of 11/6/2016. I will do my best to update the page and keep it in line with new balancing patches. On to the build!


When it comes to the starting race the ones I most recommend are in order of best to worst: Elf, Dwarf, Human, Lizard.


Elves have one of the best racial abilities in my opinion. Getting one extra AP AND then +25% extra damage for 3 turns all for -X Constitution is a good tradeoff for this build. This build can normally clear the entirety of the people you're fighting within a turn or t…




Read Full Post
Realmain Realmain 26 February 2015
1

Patch Notes v1.0.252.0 (Jan 30, 2015)


It’s time for the first update of 2015!

In addition to a number of bug fixes (thank you for all your feedback!), we’ve gone through all of the encounters in the game and made a ton of balancing changes that we think will make combat even more fun. We’ve also activated the Steam Cloud saves, and we have good news! PC & Mac savegames are compatible. For the modders out there, we can finally release the exporters that will allow you to import your own models and animations into the game.

Here’s the list of the most important changes and a few important remarks about Cloud saving:

Cloud system:

When you enable cloud for Divinity: Original Sin, you will see your cloud quota in the save/load screens. Only new savegames will be uploaded to the cloud …


Read Full Post
Realmain Realmain 11 November 2014
0

Patch Notes v1.0.219 (Oct 30, 2014)

Story/Game play:

  • Fixed start of fight conditions for Witch Cabin fight with Immaculate Mage
  • Fixed Arrest scenes in Cyseal (mortician for example), while using a forbidden door during arrest sequence
  • Fixed issue with Watcher/imps quest not completing
  • Fixed companion dialogues when they were being triggered at the same time in multi-player
  • Fixed issue with performing crimes when the guards are already talking to another player
  • Fixed dialogue issue with Zixzax in Luculla forest (Homestead attack warning)
  • Added reactions when characters are blinded
  • Prevent start listening when already in a dialogue
  • Fixed issue where sheathe/unsheathe state could get out of sync
  • You can listen to NPC's too now, instead of only player characters
  • Added option to turn off ca…
Read Full Post
Realmain Realmain 13 October 2014
0

Patch Notes v1.0.177 Minor Update (Sept 29, 2014)

"If you see any update flash by today, we fixed two missing dialogs for French, Russian and German. We also removed "zero width space" characters from all text in the game because our font does not support it and would show a square"

Read Full Post
Realmain Realmain 19 September 2014
0

Patch Notes v1.0.177 (Sept 19, 2014)

For the recent Mac OS update 10.9.5, we have released a hotfix that solves signature issues.

We seized this opportunity to also fix the combat log disappearing for some of you, and fix jumping journal entries.

If you load a savegame in which the combat log was gone, you may have to drag it above the skillbar to be able to resize it again.

On the Mac version, the GodRays effect was distorted and this was fixed as well.

Read Full Post
Realmain Realmain 17 September 2014
0

Divinity: Original Sin Update Adds Two New Companions (Sept 15, 2014)

Divinity: Original Sin is a hit, having already sold more than 500,000 units, and while that obviously doesn't put it in the league of Call of Duty it's quite an achievement for an unapologetically old-school, PC-exclusive isometric RPG from Belgium. Even so, the work isn't done yet: The latest update to the game adds makes significant changes to the dialog system and adds two brand-new companion characters.

There are plenty of bug fixes in the new update, the full list of which you can catch over at Steam, but the biggest change (aside from the new NPCs) is the addition of "listening functionality," which allows players to listen to dialogs between characters, and records a full log of what's being said, in case anything is missed. Some tw…

Read Full Post
Realmain Realmain 17 September 2014
0

Patch Notes v1.0.169 (Sept 15, 2014)

Code:

  • Added listening functionality to dialogs. Now you can listen to ongoing dialogs and see the complete history to better follow what is being said.
  • Fixed issue with logging for cooperative dialogs
  • A lot of fixes for savegames that refused to load
  • Sheath/Unsheath fixed timing of attachment of shields.
  • Rare crash fix in specific script calls
  • Rare crash fix in extinguish surface action
  • Fading objects and fog triggers now work for all players instead of just the local player.
  • Fixed issue where rotation on objects could get corrupted, resulting in huge objects
  • Bugfix in character movement while mouse is pressed
  • Fixed some UI's that were always loaded in memory. Now they are loaded when needed.
  • Fixed issue when swapping character during a rock-paper-sc…
Read Full Post
Realmain Realmain 27 August 2014
0

Updating Divinity Wikia's Appearance

Currently, working on a project to update the appearance of Divinity Wikia. If anyone has any questions or suggestions, feel free to post on my talk page or comment below.

Read Full Post
Realmain Realmain 23 August 2014
2

Patch Notes v1.0.132 (Aug 22, 2014)

Game Fixes

  • HP Bug on loading
  • Changes to resistance cap (80% Resistance Gear Cap) that were supposed to be in the patch but did not make it in (zombie talent fix, can go over cap with potions and temporary effects)
Read Full Post
Realmain Realmain 23 August 2014
0

Patch Notes v1.0.130 (Aug 21, 2014)

This update mostly brings some overdue fixes on the code and balancing side of things, although there are some small improvements to UI as well. Several story and ganeplay fixes have also been incorporated.

We've also done some re-balancing in the Dark Forrest area, which should hopefully make things a little more difficult.

You can check out the full changelist below:

V1.0.130:

Code fixes:

  • Leech only works in your turn
  • Rotation corruption fix in savegames
  • Unique object fix
  • Allow resurrect skills when vision is blocked
  • Added level names to localization
  • Added combination stats to loca parser
  • Added journal to loca parser
  • Fixed loca parsing paths
  • Localization of secrets fixed
  • Fixed bleeding damage scale
  • Next character in UI follows order of the character ch…










Read Full Post
Realmain Realmain 23 August 2014
0

Patch Notes v1.0.107 Hotfix (Aug 11, 2014)

Game Fixes

  • German and French : fixed missing dialogs (male/female speaker issue)

The Divinity Engine:

  • Fixed issue with not being able to correctly update existing mods on the workshop
Read Full Post
Realmain Realmain 23 August 2014
0

Patch Notes v1.0.107 (Aug 8, 2014)

Today's update includes a number of fixes and also introduces UI scaling.

Just go to options/game and use the UI scaling slader if you the user interface is too small/large for you.

Here is the list of other changes:

  • Introduced UI scaling
  • Fixed translations of the journal, level names and secrets
  • Fix for corrupted packed files
  • Fixed the modding menu
  • Fixed Henchman XP issue when hiring
  • Fixed status icons being empty when a character is charmed
  • Fixed issues when characters stopped following each other
  • Fixed crash when closing trade before icons are loaded
  • Fixed invulnerable status of death knights being reapplied after save/load
  • Minimap moved back to top layer
  • Fixed rare crash when resurrecting
  • Fixed Henchmen changing visual after save/load
  • Fixed race cond…
Read Full Post
Realmain Realmain 23 August 2014
0

Patch Notes v1.0.81 (Jul 17, 2014)

Game fixes

  • Fix for error 117 (during saving with unicode profile/user names)
  • Fix for floating camera

Divinity Engine Toolkit changes

  • Added "templates folder" with source data for main campaign (Divinity engine toolkit)
  • Stability fix in resource manager
Read Full Post
Realmain Realmain 23 August 2014
0

Patch Notes v1.0.78 (Jul 16, 2014)

Game Fixes

  • Several rare crash fixes
  • Fix for newly introduced save/load issues (Mac)
  • Fix for crashing on saving (Windows)
Read Full Post
Realmain Realmain 23 August 2014
0

Patch Notes v1.0.72 (Jul 15, 2014) - Introducing AI Personalities

The first official Divinity: Original Sin patch has been released, boasting a litany of fixes and changes that's far too long to get into here. More significantly, it also introduces "AI personalities," a big update to how your characters interact that Larian Studios boss Swen Vincke talked about in an interview earlier this month.

Even in single-player mode, Divinity: Original Sin features two protagonists, and it's not a situation where one character is "you" and the other is a mule. They're equals, and they'll sometimes disagree, and it all sounds a bit weird because you're effectively arguing with yourself; but the new patch promises to give those arguments a little more flavor, because your AI counterpart will now actually have a perso…

Read Full Post
Realmain Realmain 23 August 2014
0

Patch Notes v1.0.67 (Jul 11, 2014)

Game Fixes

- Fixed issue where some game sessions could crash when playing in the Black Cove
- Fixed issue with missing sounds
- Region swapping while sneaking will no longer crash the client
- Fixed crash when the game didn't find a sound device
- Fixed issue when saving during the start of a combat

Read Full Post
Realmain Realmain 23 August 2014
0

Patch Notes v1.0.63 (Jul 10, 2014)

Game Fixes

- Added more error reporting when save files are not written away correctly
- Optimised texture streaming & sound loading to reduce stuttering on some systems. More optimisations are coming
- Fix for bone totem problems in the Luculla mines
- Fix for end game not triggering correctly under certain circumstances
- Better resolution detection
- Fixed issues with changing multiplayer settings
- Fixed a number of crashes
- Followers now move in a less jittery manner
- Fixed issue with combining stacks of items
- Fixed issue in multiplayer that caused two peers to get the same character assigned
- Updated French & German translations

Read Full Post
Realmain Realmain 23 August 2014
0

Patch Notes v1.0.57 (Jul 7, 2014)

Game Fixes

- Crash fix for send to homestead from a container
- Fixed encumbered being spammed when dead
- Fixed crash while saving during a SurfaceGrowAction (this should fix any issues with crashing when going into the tunnel under the graveyard in Cyseal for example)

Read Full Post
Realmain Realmain 23 August 2014
0

Patch Notes v1.0.53 (Jul 4, 2013)

Patch Notes v1.0.53 (Jul 4, 2014)
Wrong Year

- Fix for wrong alignments (this should also fix existing save games). This for instance solves the problems with the bone totem in the Luculla Mines.
- Local chat is auto-enabled
- Greatly reduced memory usage for Win32 systems. This should lead to more stability.
- Fixed crash when a destroyed item was still in the skillbar
- Fixed a rare crash on level swap
- Fixed a crash when crafting in two inventories at the same time
- Fixed a crash when disarming trap while it detonates
- Fixed a crash for fleeing while invisible
- Fixed graphical artefacts on characters on the Mac version
- Fixed low-res terrain textures
- Fixed crash in multiplayer menu
- Disabled casting a skill when another is busy
- Teleport wi…












Read Full Post
Realmain Realmain 23 August 2014
0

Patch Notes v1.0.51 (Jul 3, 2014)

  • Fixes for German/French
  • Fixed crash on talking to summoned pet (KS reward)
  • Optimised terrain textures so they take less memory
  • Modified loading code for 32 bit systems.

About the Global Chat: We switched it off for now as there was just a bit too much profanity and insulting, and while we have good hopes that it may get better if people read this this, we'll also install some proper moderation tools & processes. Once that's done, we'll switch it on again.

Note for 32 bit users: The problems you can experience are related to the game running out of memory which can be remedied by lowering the quality settings. We are working on optimising memory usage and will soon have a number of fixes for this. Until then, we recommend setting your texture qu…

Read Full Post
Realmain Realmain 23 August 2014
0

Patch Notes v1.0.47 (Jul 2, 2014)

-Zandalor's Trunks will now talk
-Fixed the repeating voice problem that drove everybody bananas
-Muted banter voices while in dialog or trade
-Fixed crash with open inventory/skill tree on level swap
-Removed Intro Movie loading jitter
-Disabled saving to Steam Cloud again because its size is too small for our save games. We are going to compress the save games first and then reactivate it.
-Fixed problem with UI and save games
-Fixed Silverglen bad script crash
-Fixed problems with preview window in editor
-Fixed problems with game not starting after changing main campaign data with editor

Read Full Post
Realmain Realmain 23 August 2014
0

Patch Notes 1.0.41 (July 1, 2014)

- Fixed: Crashes on saving
- Fixed: Dialogs locking up when talking to certain npcs with two players
- Fixed: Extremely big pool of blood
- Fixed: Cloud artifacts
- Fixed: Crash during unlearning active skills
- Fixed: Steam cloud saving (the Steam from Valve that is, the Steam cloud in game was already working :)
- Fixed: German and French translation artefacts. You still need to manually activate the subtitles in the options screen. We'll make it automatic on the next update.
- Fixed: Corruption caused by video playback on Mac

Read Full Post
Ninjafreak75 Ninjafreak75 12 December 2011
0

Need Help with Flames of Vengeance in Divinity II

Could i get help with this?

That would be great plus it gives me some information on what happens and everything else. It could be an FAQ or a walkthrough because i don't know what is going on in this game. I just started the game, and i don't know what to do anymore.

Read Full Post
KarinDoll KarinDoll 9 February 2011
2

Dragon Knight Saga Bumper Prize Competition

The main prize winner of the Dragon Knight Saga Competition is announced!





Week 4 Winners and Week 5 questions unveiled in the latest round of the Dragon Knight Saga Competition.

Week 5 questions;

Question 1: What is the name of the first Grey Warden you encounter in Divinity II:Ego Draconis?

Question 2: What is the name of King who you place on the throne in Divinity II:Ego Draconis?

Question 3: What is the surname of the main character in Dragon Knight Saga




Weekly Challenge 4 and Week 3 Winners announced!


Week 4 Challenge questions;

Question 1: What is the name of the realm in which the Dragon Knight Saga takes place?

Question 2: What is the name of the arch-villain in Dragon Knight Saga?

Question 3: What was the name of the second title in the Divinity…







Read Full Post
KarinDoll KarinDoll 7 February 2011
0

Conversion BETA Patch Released!

A new beta patch has been released that converts Ego Draconis + Flames of Vengeance into the Dragon Knight Saga. For More info visit the Downloads Page.

Read Full Post
Ausir-fduser Ausir-fduser 1 February 2011
0

Divinity wikis merged

The former Divinity II Wiki, Flames of Vengeance Wiki and Divine Divinity Wiki have now been merged into one big wiki about the whole Divinity series and the world of Rivellon. Join our discussions about the new site design and category structure.

Read Full Post
Ausir-fduser Ausir-fduser 25 January 2011
0

Divinity II Wiki is now Divinity Wiki

This wiki, which until now covered only Divinity II: Ego Draconis, has expanded its scope to cover the whole Divinity series. While there is not much information about them here yet, feel free to add info about Divine Divinity and Beyond Divinity here!

Read Full Post

Advertisement