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Talents Edit

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Talent Description Extra Details
All Skilled Up 1 Combat and Civil ability point to spend immediately N/A
Arrow Recovery 33% Chance to recover a special arrow after firing it N/A
Back-Stabber Allows a character to back-stab with Daggers or Knives N/A
Bigger and Better Immediately grants +2 attribute points to spend N/A
Comeback Kid Be left with 1HP if attacked by a killing blow, must have more than 1HP N/A
Corpse Eater Lets you eat body parts to gain memories of the dead Elf racial talent
Demon +15% Fire resistance, -15% Water resistance. +10 Fire resistance. Incompatible with Ice King, Pyrokinetic 1 required
Drudanae Addict 1 AP per turn under the effect of Drudanae, also applies Source Muted status effect. ???
Duck Duck Goose Lets you evade attacks of opportunity 1 Huntsman
Dwarven Guile + 1 Sneaking Dwarf racial talent
Escapist Allows you to flee combat when enemies are right next to you N/A
Elegant +2 Finesse Elf racial talent
Elemental Ranger Arrows afflict bonus elemental damage depending on the surface you are standing in Huntsman 1
Far Out Man Increases spell and scroll cast distance by 2m N/A
Five-Star Diner Doubles the effects of food N/A
Glass Cannon Start with maximum AP every round, but Phy. and Mag. armor do not protect you from statuses N/A
Guerrilla While sneaking, Guerrilla increases attack damage by 50% 1 Sneaking
Hothead While at maximum Vitality +10% critical chance and +20% accuracy N/A
Human Resolve +1 Leadership Human racial talent
Ice King +15% Water resistance, -15% Fire resistance, +10 Water resistance Incompatible with Demon, Hydrophist 1 required
Ingenious +2 Wit, +3% Critical Chance Human racial talent
Leech Heal when standing in blood N/A
Morning Person When revived start at full HP N/A
One Man Army Receives scaling vitality depending on the amount of party members Incompatible with Glass Cannon, Level 8
Opportunist Ability to perform attack of opportunity N/A
Pet Pal Speak to animals N/A
Picture of Health +3% Vitality for every point in Warfare N/A
Savage Sortilege Gives all magical spells a critical chance of 50% of your critical chance score N/A
Slingshot Increase grenade throwing distance by 5m N/A
Speedcreeper Move at normal speed while Sneaking Sneaking 2
Sophisticated +2 Intelligence Lizard racial talent
Spellsong +1 Persuasion Lizard racial talent
Sturdy +2 Strength Dwarf racial talent
The Pawn 1 Free AP to move with at start of turn N/A
Walk it Off Reduces all status duration by 1 turn, positive effects also apply N/A
Warlord +2 AP after delivering killing blow N/A
What a Rush Increases maximum recovery and maximum AP by 1 when below 30% HP N/A
Zombie Heal from poison, be damaged by normal healing N/A

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