“Air may seem like a benign force when you hear it rustling through the trees or feel it tousling your hair; but in the hands of a skilled aerotheurge, it can be as deadly as any inferno. When the wind blows and your roof trembles, you may wonder if the world is tearing at your house, or if there is an aerotheurge at work. The aerotheurge is a master of control and movement. They can lock their opponents in place with bursts of electricity or hurl them back and forth across the battlefield with deft teleportation. And when their enemies are able to move in close, many will struggle to land a blow on these ethereal wizards. But for a master of this magic its uses extend far beyond combat. Why wade through a river when you can just teleport to the other side? Why risk falling on a frozen path when you can summon a gust and scatter the ice to the four winds? Why walk when the air can lift and carry you? It can take many years of training before a person can begin to control the air about them, but it is said that you cannot be called a true aerotheurge until you throw yourself from the highest cliff and the wind, unbidden, reaches out to catch you.
„
Aerotheurgy is a type of elemental magic that appears in various forms across the Divinity Series.
Background[]
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Known Aerotheurgists[]
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Known Spells[]
Following table shows a list of spells that appear in Divinity Series. The actual effect of the spells may wary across the games and should be used only for lore information purposes.
The table is made of 4 parts: Name (icon of the spell), effect of the spell, required mastery of the magic and the game in which the spell appears. Mastery indicates what amount of knowledge and expertise said character needs to cast the spell (without the possiblity of backfiring). Needed mastery does not extend unto scrolls, which allow anyone to cast spells inscribed upon them.
Name | Effect | Mastery | Game |
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Blinding Radiance | Summon a flash of bright light around yourself, leaving your enemies blind and harmed by its air energy. | Starter | Original Sin II |
Electric Discharge | Shoot a lightning bolt at your target. | Starter | Original Sin II |
Favorable Wind | Create an aura of empowering wind around yourself which will increase your and your allies mobility. | Starter | Original Sin II |
/ Shocking Touch | Touch your enemy to shock and potentially stun them on spot. | Starter / Novice | Original Sin Original Sin II |
Dazing Bolt | Summon a bolt of lightning from the sky upon your target. | Novice | Original Sin II |
Uncanny Evasion | Infuse yourself or your ally with air magic to boost their ability to evade physical attacks. | Novice | Original Sin II |
Bitter Cold | Summon a gust of cold wind to chill your enemy. | Novice | Original Sin |
Thunder Jump / Lightning Strike | Move like lightning from one enemy to the next, stunning them in the process. | Novice | Original Sin |
Wind of Change / Remove Petrification | Invoke the powers of air to cure all afflicted by petrification. | Novice | Original Sin |
Avatar of Storms / Immune to Electrified | Imbue your target with an essence of air, granting them immunity to being stunned. | Novice | Original Sin |
Nether Swap | Switch either yours or your allies place with your enemy. | Adept | Original Sin II |
Pressure Spike | Condense all clouds and douse fire in chosen area. | Adept | Original Sin II |
Air Absorption Shield / Air Shield | Enchant yourself or your ally with an air shield that absorbs all manner of damage and stun nearby attackers. | Adept | Original Sin |
Appearances[]
Aerotheurgy appears as an ability in Divinity: Original Sin (and its Enhanced Edition) and combat ability in Divinity: Original Sin II. For more specific information about Aerotheurgy in the games refer to:
Gallery[]
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References[]
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