Hydrosophists are the primary healers of the group, but much of that can be done out of combat, saving the majority of AP spent in combat to apply Frozen-20% Water Resistance
+40% Fire Resistance
+65 Armour
Cannot Move or Act
Removed by:
Purifying Fire
Burning and Slowed-64 Movement
-4 Starting AP
-4 Maximum AP
-4 Recovery AP
Removed by:
Hasted to shut enemies down. Can also freeze areas of blood or water to cause enemies to slip and fall down, and if they aren't on the area, they will still have to use their action points to run around it. Rain sets up nicely for Aerothurge spells, either combining with Chilled to apply frozen, or just for wet giving +30% chance to stun.
Original Sin[]
Skill | Lvl Rq | Skill Lvl | AP | Min Int | Abil Lvl Req. | Description |
---|---|---|---|---|---|---|
Cleansing Water | 10 | 11 | 6 | 11 | 3 |
Cures BlindCannot target non-adjacent units |
Freezing Touch | 7 | 7 | 3 | 9 | 2 |
Freeze-20% Water Resistance |
Hail Attack | 18 | 19 | 9 | 13 | 5 |
Shards of ice will come down from the sky. Creates ice surfaces and freezes water and blood. Deals X-Y damage. |
Ice Shard | 4 | 4 | 6 | 8 | 1 |
Shoot a chilling shard of ice that deals X-Y water damage. |
Ice Wall | 10 | 10 | 8 | 10 | 3 |
Create an ice wall to block off enemies and projectiles, or to lock enemies within the wall. |
Immune to Burning | 4 | 6 | 4 | 9 | 2 |
Make a target File:DOS Buff Immune to Burning.png Immune to BurningImmune to Burning |
Mass Disease | 13 | 13 | 7 | 11 | 4 |
Disease all enemies within an area. |
Mass Slow | 16 | 16 | 8 | 12 | 4 |
Slow enemies around you. |
Minor Heal | 1 | 1 | 4 | 7 | 1 |
Heal X vitality on a target over 3 turns. |
Piercing Ice Shard | 7 | 9 | 6 | 10 | 3 |
Shoot a freezing shard of ice that deals X-Y water damage. |
Rain | 1 | 3 | 4 | 8 | 1 |
Creates water puddles on terrain, douses fires, and makes characters wet. Water surfaces can be electrified. |
Restoration | 16 | 14 | 4 | 12 | 4 |
Immediately heal X vitality on a target. |
Slow Current | 1 | 2 | 4 | ? | 1 |
Slow a target. |
Strong Regenerate | 7 | 9 | 4 | 10 | 3 |
Heal X vitality on a target over 2 turns. |
Summon Ice Elemental | 7 | 8 | 7 | 10 | 2 |
Summon an Ice Elemental to fight for you. |
Water Shield | 10 | 12 | 5 | 11 | 3 |
Enchant self or ally with a water shield. |
Water of Life | 1 | 1 | 4 | 7 | 1 |
Magically gain Constitution. |
Winterblast | 16 | 14 | 8 | 12 | 4 |
Conjure up a dragon that breathes frost in a cone. Has a chance to freeze. More effective when it's raining. Deals X-Y water damage. |
Talents[]
Ability Level | Talent Unlocked | Description |
---|---|---|
5 | Ice King | A character with Ice King has a chance to chill an opponent who strikes
with a melee weapon but takes a 25% penalty to Fire Resistance. |
Enhanced Edition[]
The bracket after the CD of each skill indicates the minimum cooldown (achieved when INT is 15 or higher).
Tier | Skill | Description | AP | CD | Rec Int | Rec Abl Lvl | Req Lvl |
---|---|---|---|---|---|---|---|
Novice
| |||||||
Avatar of Frost | Make a target immune to being Frozen. Melee attackers may get frozen. | 4 | 6(2) | 8 | 1 | 1 | |
Freezing Touch | Freeze a nearby target, dealing X-Y water damage. | 3 | 5(1) | 8 | 1 | 1 | |
Rain | Create water surfaces. | 4 | 6(2) | 8 | 1 | 1 | |
Regeneration | Heal X vitality on a target for 3 turns. | 5 | 5(1) | 8 | 1 | 1 | |
Slow Current | Slow a target. | 2 | 6(2) | 9 | 2 | 3 | |
Adept
| |||||||
Cleansing Water | Cures Blind, Mute, Disease, Infected, Bleeding, Crippled and Decaying Touch. | 4 | 7(4) | 3 | 9 | ||
Ice Wall | Create a wall to block enemies or to lock them inside. Deals X-Y water damage. | 5 | 10(7) | 10 | 3 | 9 | |
Ice Shard | Shoot a chilling shard of ice that deals X-Y water damage. | 7 | 8(5) | 10 | 3 | 6 | |
Mass Slow | Slow enemies around you. | 6 | ∞ | 12 | 4 | 15 | |
Summon Ice Elemental | Summon a level X Ice Elemental in a 15.0m radius for 18s. | 7 | 7(4) | 2 | 9 | ||
Water Absorption Shield | Enchant self or ally with a water shield. A water shield absorbs water damage until it breaks. | 3 | 6(3) | 3 | 9 | ||
Water of Life | You and allies around you magically gain Constitution and heal immensely. | 6 | 8(5) | 10 | 2 | 9 | |
Master
| |||||||
Hail Attack | 20 ice shards rain from the sky, each doing X-Y water damage to entities within 15.0m range from impact. | 11 | ∞ | 12 | 4 | 15 | |
Mass Disease | Disease all enemies within an area. | 7 | 8(6) | 11 | 4 | 12 | |
Mass Healing | Heal all within an area for 7 turns. | 8 | ∞ | 13 | 5 | 15 | |
Winterblast | Freeze and deal X-Y water damage to all targets in a 60 degree cone that's 9.0m long. | 8 | 12(10) | 12 | 4 | 15 |
∞) Can only be cast once per combat.