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Rarity[]

Items in Divinity: Original Sin are tiered by rarity. Each rarity level has a corresponding color:

  • Common / Craftable Item (White)
  • Uncommon Item (Green)
  • Rare Item (Blue)
  • Epic Item (Purple)
  • Legendary Item (Pink)
  • Unique Item (Gold)
  • Divine Item (Yellow)

Mod Appearance[]

All mods can appear only in Magic Items, Rare Items or Legendary Items.
Common Items have no mods. All effects they can have, are item-specified (like Rabbit Paw Amulet will grant extra Lucky Charm, but it isn't a mod).
Unique items have pre-defined effects and they also aren't mods.

All mods and their composition chart shown in Item Mods Page.

All Mods are "Act Part"-based. Now all action is during Act 1 (All items have inner stat "Act" = 1). But they have different "Act Part" inner stat. Seems, like all drop sources instead of item-level, based on characters levels, also have "Act Part" level, based on walkthrough stage. So even if you come to first location with 20lvl party you cannot loot awesome items, cause mods will be affected low Act Part stat. (You cannot find Gold Amulet in first city. Only Copper). Doesn't know, how about Merchants. Also I think, that "Act Part" stat correspond with NPC level, cause NPC level is fixed. It makes pointless level-rush without killing important enemies for better loot later. Only if you need good Armor/Weapon, cause DMG/DEF are ItemLevel based.

In tables below, you can find "Act Part" parameters for regular items.

Info[]

Stats[]

  • Crit Chance: Above 0 means additional Chance to Crit (Shown in weapon info)

Crit Damage: 1 - x1.5, 2 - x2.0

  • Min Dmg: Minimal Damage Mod
  • Add Dmg: Additional Damage Mod
  • Boost: Weapon Damage Multiplier (commonly negative)

Damage Formulas[]

Min damage: ((ItemLevel + 1) *2) *(100+Boost DMG)/100 *(Min DMG)
Max damage: ((ItemLevel + 1) *2) *(100+Boost DMG)/100 *(Min DMG + Add DMG)

Min DMG & Add DMG in tables can be rounded!

Weapon types summary[]

Weapon Damage Type AP Attack
Range
Critical
Chance
Crit
Dmg
Special
Dagger (1H) Piercing 2 0 1 2 +1 MOV
Sword (1H) Slashing 3 1 0 1
Axe (1H) Slashing 3 1 0 2
Club (1H) Crushing 3 1 0 1
Sword (2H) Slashing 4 2 2 2
Axe (2H) Slashing 4 2 1 2
Spear (2H) Piercing 4 3 0 1
Stave (2H) Element 3 2 0 1
Bow (2H) Piercing 4 5 1 1
Crossbow (2H) Piercing 6 5 2 2


Weapon Tables[]

Daggers[]

Name Min
DMG
Add
DMG
Boost
Critical
Chance
Crit
Dmg
Dur. Special
Homemade Dagger 1 2 -10 1 1 60 Craft dagger with BR1 or CR2;
Handcrafted Dagger 1 2 -10 1 2 60 Craft dagger with BR2
Custom Made Dagger 2 1 -10 1 2 70 Craft dagger with BR3
Polished Dagger 2 1 -15 1 2 70 Craft dagger with BR4
Superior Dagger 2 1 -15 1 2 80 lvl 5 Crafting Effect;Craft dagger with BR5

1H Swords[]

Name Min
DMG
Add
DMG
Boost
Critical
Chance
Crit
Dmg
Dur. Special
Homemade Sword 2 2 -10 0 1 50 Craft 1H Sword with BR1 or CR2
Handcrafted Sword 2 3 -10 0 1 60 Craft 1H Sword with BR2
Custom Made Sword 3 2 -10 0 1 60 Craft 1H Sword with BR3
Polished Sword 3 2 -15 0 1 70 Craft 1H Sword with BR4
Superior Sword 3 2 -20 0 1 80 lvl 5 Crafting Effect; Craft 1H Sword with BR5
  • Custom Made Sword really better, than Polished Sword. Superior Sword have lvl 5 Crafting Effect & can be more effective, than Custom Made Sword.

1H Axes[]

Name Min
DMG
Add
DMG
Boost
Critical
Chance
Crit
Dmg
Dur. Special
Homemade Axe 2 3 -10 0 1 70 Craft 1H Axe with BR1
Handcrafted Axe 2 4 -10 0 1 70 Craft 1H Axe with BR2
Custom Made Axe 3 2 -10 0 2 70 Craft 1H Axe with BR3
Polished Axe 3 3 -15 0 2 80 Craft 1H Axe with BR4
Superior Axe 3 3 -20 0 2 100 lvl 5 Crafting Effect; Craft 1H Axe with BR5
  • Crafted 1H Axes better than 1H Swords in all occasions.

2H Swords[]

Name Min
DMG
Add
DMG
Boost Critical
Chance
Crit
Dmg
Dur. Special
Homemade Two Handed Sword 4 3 -10 2 1 70 Craft 2H Sword with BR1
Handcrafted Two Handed Sword 4 4 -10 2 2 70 Craft 2H Sword with BR2
Custom Made Two Handed Sword 5 2 -10 2 2 70 Craft 2H Sword with BR3
Polished Two Handed Sword 5 3 -15 2 2 80 Craft 2H Sword with BR4
Superior Two Handed Sword 5 3 -20 2 2 100 lvl 5 Crafting Effect; Craft 2H Sword with BR5

2H Axes[]

Name Min
DMG
Add
DMG
Boost
Critical
Chance
Crit
Dmg
Dur. Special
Homemade Two Handed Axe 3 6 -10 1 1 80 Craft 2H Axe with BR2
Handcrafted Two Handed Axe 3 7 -10 1 2 80 Craft 2H Axe with BR3
Polished Two Handed Axe 4 6 -15 1 2 80 Craft 2H Axe with BR4
Superior Two Handed Axe 4.845 4.845 -20 1 2 100 lvl 5 Crafting Effect; Craft 2H Axe with BR5

Accessories[]

Amulets[]

Regular Amulets
Name Act Part
Corroded Copper Amulet 5
Old Copper Amulet 6
Old Copper Amulet 7
Copper Amulet 8
Copper Amulet 9
Copper Amulet 10
Shiny Copper Amulet 11
Polished Copper Amulet 12
Silver Amulet 13
Silver Amulet 14
Silver Amulet 15
Silver Amulet 16
Silver Amulet 17
Brittle Gold Amulet 18
Gold Amulet 19
Shiny Gold Amulet 20

Rings[]

Regular Rings
Name Act Part
Corroded Copper Ring 2
Old Copper Ring 3
Shiny Copper Ring 4
Polished Copper Ring 5
Silver Ring 6
Corroded Gold Ring 7
Old Gold Ring 8
Old Gold Ring 9
Copper Ring 10
Silver Ring 11
Brittle Gold Ring 12
Worn Gold Ring 13
Thin Gold Ring 14
Gold Ring 15
Gold Ring 16
Gold Ring 17
Heavy Gold Ring 18
Shiny Gold Ring 19
Polished Gold Ring 20

Bonus Summary[]

Listed all possible sources for available bonuses.

Sources:

  • Small - Small Mod
  • Norm. - Normal Mod
  • Large - Large Mod
  • Leg. - Legendary Mod
  • Craft - Craftable Item Effect
  • Unique - Unique Item Effect
  • Trait name - From trait in brackets with opposite trait bonus for comparing

Remember, you can wear two rings, so this bonus can be doubled.

Attribute / Ability / Skill Weapon Shield Armor Helmet Gloves Sarong Belt Boots Amulet Ring Trait (All +1)
Strength Leg.
Large
Craft
Leg.
Large
Craft
Dexterity Leg.
Large

Leg.
Large
Craft

Intelligence Leg.
Large
Craft
Craft
Constitution Large
Craft
Craft Leg.
Large
Craft
Speed Large Leg.
Large
Craft
Perception Leg.
Large
Craft Leg.
Large
Vitality Craft Craft Craft
Initiative Craft [Bold]
vs. Sneaking
Movement Craft Craft
Sight Craft
Listening
Single-Handed Unique Norm. Norm.
Two-Handed Norm. Norm.
Bow Norm.
Crossbow Norm.
Armour Specialist Norm.
Body Building Norm.
Craft
Shield Specialist Unique Norm.
Willpower [Independent]
vs.[Obedient] (have some restrictions)
Barter Norm. Norm. Norm. [Egoistical]
vs. +2 Reputation
Charisma Craft Craft Craft [Considerate]
vs. Immune to Charmed
Leadership Norm. [Righteous]
vs. Pickpocketing
Lucky Charm Craft Norm. Craft Craft Norm. Craft [Romantic]
vs.Crafting
Blacksmithing Norm. Norm.
Crafting Norm. Norm. [Pragmatic]
vs. Lucky Charm
Loremaster Norm.
Craft
Norm. [Materialistic]
vs. Immune to Fear
Telekinesis Norm. Norm.
Craft
Lockpicking Norm.
Pickpocketing Norm. Norm. [Renegade]
vs. Leadership
Sneaking Norm. Norm. [Cautious]
vs. Initiative
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