Rarity[]
Items in Divinity: Original Sin are tiered by rarity. Each rarity level has a corresponding color:
- Common / Craftable Item (White)
- Uncommon Item (Green)
- Rare Item (Blue)
- Epic Item (Purple)
- Legendary Item (Pink)
- Unique Item (Gold)
- Divine Item (Yellow)
Mod Appearance[]
All mods can appear only in Magic Items, Rare Items or Legendary Items.
Common Items have no mods. All effects they can have, are item-specified (like Rabbit Paw Amulet will grant extra Lucky Charm, but it isn't a mod).
Unique items have pre-defined effects and they also aren't mods.
All mods and their composition chart shown in Item Mods Page.
All Mods are "Act Part"-based. Now all action is during Act 1 (All items have inner stat "Act" = 1). But they have different "Act Part" inner stat. Seems, like all drop sources instead of item-level, based on characters levels, also have "Act Part" level, based on walkthrough stage. So even if you come to first location with 20lvl party you cannot loot awesome items, cause mods will be affected low Act Part stat. (You cannot find Gold Amulet in first city. Only Copper). Doesn't know, how about Merchants. Also I think, that "Act Part" stat correspond with NPC level, cause NPC level is fixed. It makes pointless level-rush without killing important enemies for better loot later. Only if you need good Armor/Weapon, cause DMG/DEF are ItemLevel based.
In tables below, you can find "Act Part" parameters for regular items.
Info[]
Stats[]
- Crit Chance: Above 0 means additional Chance to Crit (Shown in weapon info)
Crit Damage: 1 - x1.5, 2 - x2.0
- Min Dmg: Minimal Damage Mod
- Add Dmg: Additional Damage Mod
- Boost: Weapon Damage Multiplier (commonly negative)
Damage Formulas[]
Min damage: ((ItemLevel + 1) *2) *(100+Boost DMG)/100 *(Min DMG)
Max damage: ((ItemLevel + 1) *2) *(100+Boost DMG)/100 *(Min DMG + Add DMG)
Min DMG & Add DMG in tables can be rounded!
Weapon types summary[]
Weapon | Damage Type | AP | Attack Range |
Critical Chance |
Crit Dmg |
Special |
---|---|---|---|---|---|---|
Dagger (1H) | Piercing | 2 | 0 | 1 | 2 | +1 MOV |
Sword (1H) | Slashing | 3 | 1 | 0 | 1 | |
Axe (1H) | Slashing | 3 | 1 | 0 | 2 | |
Club (1H) | Crushing | 3 | 1 | 0 | 1 | |
Sword (2H) | Slashing | 4 | 2 | 2 | 2 | |
Axe (2H) | Slashing | 4 | 2 | 1 | 2 | |
Spear (2H) | Piercing | 4 | 3 | 0 | 1 | |
Stave (2H) | Element | 3 | 2 | 0 | 1 | |
Bow (2H) | Piercing | 4 | 5 | 1 | 1 | |
Crossbow (2H) | Piercing | 6 | 5 | 2 | 2 |
Weapon Tables[]
Daggers[]
Name | Min DMG |
Add DMG |
Boost |
Critical Chance |
Crit Dmg |
Dur. | Special |
---|---|---|---|---|---|---|---|
Homemade Dagger | 1 | 2 | -10 | 1 | 1 | 60 | Craft dagger with BR1 or CR2; |
Handcrafted Dagger | 1 | 2 | -10 | 1 | 2 | 60 | Craft dagger with BR2 |
Custom Made Dagger | 2 | 1 | -10 | 1 | 2 | 70 | Craft dagger with BR3 |
Polished Dagger | 2 | 1 | -15 | 1 | 2 | 70 | Craft dagger with BR4 |
Superior Dagger | 2 | 1 | -15 | 1 | 2 | 80 | lvl 5 Crafting Effect;Craft dagger with BR5 |
1H Swords[]
Name | Min DMG |
Add DMG |
Boost |
Critical Chance |
Crit Dmg |
Dur. | Special |
---|---|---|---|---|---|---|---|
Homemade Sword | 2 | 2 | -10 | 0 | 1 | 50 | Craft 1H Sword with BR1 or CR2 |
Handcrafted Sword | 2 | 3 | -10 | 0 | 1 | 60 | Craft 1H Sword with BR2 |
Custom Made Sword | 3 | 2 | -10 | 0 | 1 | 60 | Craft 1H Sword with BR3 |
Polished Sword | 3 | 2 | -15 | 0 | 1 | 70 | Craft 1H Sword with BR4 |
Superior Sword | 3 | 2 | -20 | 0 | 1 | 80 | lvl 5 Crafting Effect; Craft 1H Sword with BR5 |
- Custom Made Sword really better, than Polished Sword. Superior Sword have lvl 5 Crafting Effect & can be more effective, than Custom Made Sword.
1H Axes[]
Name | Min DMG |
Add DMG |
Boost |
Critical Chance |
Crit Dmg |
Dur. | Special |
---|---|---|---|---|---|---|---|
Homemade Axe | 2 | 3 | -10 | 0 | 1 | 70 | Craft 1H Axe with BR1 |
Handcrafted Axe | 2 | 4 | -10 | 0 | 1 | 70 | Craft 1H Axe with BR2 |
Custom Made Axe | 3 | 2 | -10 | 0 | 2 | 70 | Craft 1H Axe with BR3 |
Polished Axe | 3 | 3 | -15 | 0 | 2 | 80 | Craft 1H Axe with BR4 |
Superior Axe | 3 | 3 | -20 | 0 | 2 | 100 | lvl 5 Crafting Effect; Craft 1H Axe with BR5 |
- Crafted 1H Axes better than 1H Swords in all occasions.
2H Swords[]
Name | Min DMG |
Add DMG |
Boost | Critical Chance |
Crit Dmg |
Dur. | Special |
---|---|---|---|---|---|---|---|
Homemade Two Handed Sword | 4 | 3 | -10 | 2 | 1 | 70 | Craft 2H Sword with BR1 |
Handcrafted Two Handed Sword | 4 | 4 | -10 | 2 | 2 | 70 | Craft 2H Sword with BR2 |
Custom Made Two Handed Sword | 5 | 2 | -10 | 2 | 2 | 70 | Craft 2H Sword with BR3 |
Polished Two Handed Sword | 5 | 3 | -15 | 2 | 2 | 80 | Craft 2H Sword with BR4 |
Superior Two Handed Sword | 5 | 3 | -20 | 2 | 2 | 100 | lvl 5 Crafting Effect; Craft 2H Sword with BR5 |
2H Axes[]
Name | Min DMG |
Add DMG |
Boost |
Critical Chance |
Crit Dmg |
Dur. | Special |
---|---|---|---|---|---|---|---|
Homemade Two Handed Axe | 3 | 6 | -10 | 1 | 1 | 80 | Craft 2H Axe with BR2 |
Handcrafted Two Handed Axe | 3 | 7 | -10 | 1 | 2 | 80 | Craft 2H Axe with BR3 |
Polished Two Handed Axe | 4 | 6 | -15 | 1 | 2 | 80 | Craft 2H Axe with BR4 |
Superior Two Handed Axe | 4.845 | 4.845 | -20 | 1 | 2 | 100 | lvl 5 Crafting Effect; Craft 2H Axe with BR5 |
Accessories[]
Amulets[]
Name | Act Part |
---|---|
Corroded Copper Amulet | 5 |
Old Copper Amulet | 6 |
Old Copper Amulet | 7 |
Copper Amulet | 8 |
Copper Amulet | 9 |
Copper Amulet | 10 |
Shiny Copper Amulet | 11 |
Polished Copper Amulet | 12 |
Silver Amulet | 13 |
Silver Amulet | 14 |
Silver Amulet | 15 |
Silver Amulet | 16 |
Silver Amulet | 17 |
Brittle Gold Amulet | 18 |
Gold Amulet | 19 |
Shiny Gold Amulet | 20 |
Rings[]
Name | Act Part |
---|---|
Corroded Copper Ring | 2 |
Old Copper Ring | 3 |
Shiny Copper Ring | 4 |
Polished Copper Ring | 5 |
Silver Ring | 6 |
Corroded Gold Ring | 7 |
Old Gold Ring | 8 |
Old Gold Ring | 9 |
Copper Ring | 10 |
Silver Ring | 11 |
Brittle Gold Ring | 12 |
Worn Gold Ring | 13 |
Thin Gold Ring | 14 |
Gold Ring | 15 |
Gold Ring | 16 |
Gold Ring | 17 |
Heavy Gold Ring | 18 |
Shiny Gold Ring | 19 |
Polished Gold Ring | 20 |
Bonus Summary[]
Listed all possible sources for available bonuses.
Sources:
- Small - Small Mod
- Norm. - Normal Mod
- Large - Large Mod
- Leg. - Legendary Mod
- Craft - Craftable Item Effect
- Unique - Unique Item Effect
- Trait name - From trait in brackets with opposite trait bonus for comparing
Remember, you can wear two rings, so this bonus can be doubled.
Attribute / Ability / Skill | Weapon | Shield | Armor | Helmet | Gloves | Sarong | Belt | Boots | Amulet | Ring | Trait (All +1) |
---|---|---|---|---|---|---|---|---|---|---|---|
Strength | Leg. Large Craft |
Leg. Large Craft |
|||||||||
Dexterity | Leg. Large |
Leg. |
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Intelligence | Leg. Large Craft |
Craft | |||||||||
Constitution | Large Craft |
Craft | Leg. Large Craft |
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Speed | Large | Leg. Large Craft |
|||||||||
Perception | Leg. Large |
Craft | Leg. Large |
||||||||
Vitality | Craft | Craft | Craft | ||||||||
Initiative | Craft | [Bold] vs. Sneaking | |||||||||
Movement | Craft | Craft | |||||||||
Sight | Craft | ||||||||||
Listening | |||||||||||
Single-Handed | Unique | Norm. | Norm. | ||||||||
Two-Handed | Norm. | Norm. | |||||||||
Bow | Norm. | ||||||||||
Crossbow | Norm. | ||||||||||
Armour Specialist | Norm. | ||||||||||
Body Building | Norm. Craft |
||||||||||
Shield Specialist | Unique | Norm. | |||||||||
Willpower | [Independent] vs.[Obedient] (have some restrictions) | ||||||||||
Barter | Norm. | Norm. | Norm. | [Egoistical] vs. +2 Reputation | |||||||
Charisma | Craft | Craft | Craft | [Considerate] vs. Immune to Charmed | |||||||
Leadership | Norm. | [Righteous] vs. Pickpocketing | |||||||||
Lucky Charm | Craft | Norm. | Craft | Craft | Norm. | Craft | [Romantic] vs.Crafting | ||||
Blacksmithing | Norm. | Norm. | |||||||||
Crafting | Norm. | Norm. | [Pragmatic] vs. Lucky Charm | ||||||||
Loremaster | Norm. Craft |
Norm. | [Materialistic] vs. Immune to Fear | ||||||||
Telekinesis | Norm. | Norm. Craft |
|||||||||
Lockpicking | Norm. | ||||||||||
Pickpocketing | Norm. | Norm. | [Renegade] vs. Leadership | ||||||||
Sneaking | Norm. | Norm. | [Cautious] vs. Initiative |