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The Man-at-Arms school focuses on enhancing physical damage and defense as well as disabling enemies through crowd control such as DOS Status Effect Knocked DownKnock DownsCannot Move or Act

Removed by:
DOS Skill Helping Hand Helping Hand
. However, every character should consider a one level dip for access to one of the strongest heals in the game, Cure Wounds, a free self teleport with Battering Ram, and the only knock down removal in game, Helping Hand. In the late game, Man-at-Arms offers some strong AoE buffs like Inspire and debuffs like Nullify Resistances and Terror. Flurry with a two-handed weapon that normally takes 4 AP to attack with grants 4 attacks for the AP cost of two. The damage here is very weapon dependent, unlike with magical skills.

Apart from skills, levels in Man-at-Arms unlock more talents than any other ability. Remarkably, a level 5 in Man-at-Arms is not required for any skill, but unlocks the talents "Sidewinder" and "Weather the Storm".

Original Sin[]

Skill Lvl Rq Skill Lvl AP Min Str Min Abil Lvl Req Melee Weapon Description
Battering Ram 1 2 6 8 1 Yes

Charge forward, hitting all enemies in a straight line for 50% weapon damage and chance to DOS Status Effect Knocked DownKnock DownCannot Move or Act

Removed by:
DOS Skill Helping Hand Helping Hand

50% base chance to set DOS Status Effect Knocked DownKnocked DownCannot Move or Act

Removed by:
DOS Skill Helping Hand Helping Hand

Crippling Blow 10 10 5 10 3 Yes

DOS Status Effect CrippledCripple-4 AP Recovery
-6 Movement

Removed by:
DOS Skill Cleansing Water Cleansing Water
DOS Skill First Aid First Aid
DOS Skill Self Medicate Self Medicate
a target. Deals 30% weapon damage.
100% base chance to set DOS Status Effect CrippledCrippled-4 AP Recovery
-6 Movement

Removed by:
DOS Skill Cleansing Water Cleansing Water
DOS Skill First Aid First Aid
DOS Skill Self Medicate Self Medicate

Crushing Fist 1 2 5 8 1

An enormous fist smashes your enemy and has a chance to DOS Status Effect Knocked DownKnock DownCannot Move or Act

Removed by:
DOS Skill Helping Hand Helping Hand
. Deals X-Y crushing damage.
100% base chance to set DOS Status Effect Knocked DownKnocked DownCannot Move or Act

Removed by:
DOS Skill Helping Hand Helping Hand

Cure Wounds 1 1 6 7 1

Immediately heal a nearby target for X vitality.

Divine Light 1 2 3 8 1

Decreases Willpower and Bodybuilding. Sets DOS Status Effect WarmWarm-10% Fire Resistance
+10% Water Resistance
Warm + Warm = Burning

Removed by:
DOS Status Effect ChilledChilled
DOS Status Effect FrozenFrozen
and DOS Status Effect Willpower LossWillpower Loss-2 Willpower
-2 Body Building
statuses.
100% base chance to set |DOS Status Effect WarmWarm-10% Fire Resistance
+10% Water Resistance
Warm + Warm = Burning

Removed by:
DOS Status Effect ChilledChilled
DOS Status Effect FrozenFrozen

100% base chance to set DOS Status Effect Willpower LossWillpower Loss-2 Willpower
-2 Body Building

Draw Blood 4 6 6 9 2 Yes

Inflict a DOS Status Effect BleedingBleedingDamage Over Time

Removed by:
DOS Skill Cleansing Water Cleansing Water
DOS Skill First Aid First Aid
DOS Skill Self Medicate Self Medicate
wound. Deals 50% weapon damage.
100% base chance to set DOS Status Effect BleedingBleedingDamage Over Time

Removed by:
DOS Skill Cleansing Water Cleansing Water
DOS Skill First Aid First Aid
DOS Skill Self Medicate Self Medicate

Dust Devil 1 2 6 8 1 Yes

Spin around with your weapon and hit all adjacent enemies for 90% weapon damage.

Encourage 1 2 5 8 1

DOS Buff Encouraged Encourage+1 Strength
+1 Dexterity
+1 Intelligence

Skill: DOS Skill Encourage Encourage
allies around you.
100% base chance to set DOS Buff Encouraged Encouraged+1 Strength
+1 Dexterity
+1 Intelligence

Skill: DOS Skill Encourage Encourage

Eroding Strike 13 13 5 11 4 Yes

DOS Status Effect WeakWeaken-50% Damage
-2 Strength

Removed by:
DOS Skill Doctor Doctor
DOS Skill Self Medicate Self Medicate
your target. Does 30% weapon damage.
100% base chance to set DOS Status Effect WeakWeakened-50% Damage
-2 Strength

Removed by:
DOS Skill Doctor Doctor
DOS Skill Self Medicate Self Medicate

Flurry 10 12 8 11 3 Yes

Attack with a flurry of your weapon and deal 100% weapon damage.

Helping Hand 4 4 3 8 1

Help a DOS Status Effect Knocked DownKnocked DownCannot Move or Act

Removed by:
DOS Skill Helping Hand Helping Hand
friend back up, or pat out a DOS Status Effect BurningBurning-20% Fire Resistance
+40% Water Resistance
Fire Damage Over Time

Removed by:
DOS Skill Helping Hand Helping Hand
DOS Skill Purifying Fire Purifying Fire
one.

Inspire 13 12 6 11 3

DOS Buff Inspired Inspire+1 to All Attributes

Skill: DOS Skill Inspire Inspire
allies around you.
100% base chance to set DOS Buff Inspired Inspired+1 to All Attributes

Skill: DOS Skill Inspire Inspire

Lower Resistances 7 9 5 10 3

Decreases all physical and elemental resistances of enemies around you.
100% base chance to set DOS Debuff Resistances Lowered Resistances Lowered-20% Elemental Resistances
-20% Poison Resistance

Skill: DOS Skill Lower Resistances Lower Resistances

Melee Power Stance 1 3 0 8 1 Yes

Improve damage of melee attacks. (Toggle Stance)
Damage +25%
Chance to Hit -10%
+1 Extra Action Point Cost

Melee Precision Stance 4 6 0 9 2 Yes

Improve chance to hit with melee attacks. (Toggle Stance)
Chance to Hit +30%
+1 Extra Action Point Cost

Nullify Resistances 16 15 5 12 4

Decreases all physical and elemental resistances of enemies around you.
100% base chance to set DOS Debuff Resistances Nullified Resistances Nullified-50% Elemental Resistances
-50% Physical Resistances
-50% Poison Resistance
-20% Tenebrium Resistance

Skill: DOS Skill Nullify Resistances Nullify Resistances

Phoenix Dive 7 8 6 10 2

Dive like a flaming Phoenix to another spot and leave behind a fire surface where you lift off.

Rage 10 10 4 10 3 Yes

Enter an enraged state, which drops your armor rating and dexterity, but you do more damage and have higher critical chance.
100% base chance to set DOS Status Effect RagedRaged+50% Damage
+4% Critical Chance
-25% Hit Chance

Terror 16 16 7 12 4

Make enemies around you flee and cover.
60% base chance to set DOS Status Effect FearFearedRun away in fear

Whirlwind 7 7 6 9 2 Yes

Perform a whirlwind attack, hitting enemies around you for 120% weapon damage.

Talents[]

Ability Level Talent Unlocked Description
1 Opportunist Gives you the ability to perform attacks of opportunity.
1 Thick Skin Gives you 5 extra base armour + Man-at-arms × 2.
2 Picture of Health Gives you 5% × Man-at-arms extra Vitality.
5 Sidewinder Removes your defense penalty when flanked.
5 Weather the Storm Gives you 5% × Man-at-arms extra Elemental Resistance.

Enhanced Edition[]

The bracket after the CD of each skill indicates the minimum cooldown (achieved when STR is 15 or higher).

Tier Skill Description AP CD Rec Str Rec Abl Lvl Req Lvl
Novice
Battering Ram Rush forward in a straight line to a point far away, hitting all enemies in your path with 50% weapon damage.
Requires a melee weapon.
4 6(4) 8 1 1
Crushing Fist An enormous fist smashes your enemy and knocks them down. Deals X-Y crushing damage. 4 7(5) 8 1 1
Cure Wounds Immediately heal yourself or a nearby target for X vitality. 6 8 1 1
Divine Light Sets the Warm status and decrease targets' Willpower and Bodybuilding within the spell's area of effect. 3 7(5) 8 1 1
Encourage Encourage allies around you. 3 6(4) 8 1 1
Helping Hand Help a Knocked Down ally back up, or pat out a Burning one. 3 3(1) 1 3
Melee Defensive Stance Improve defence at the cost of damage. (Toggle Stance)
Requires a melee weapon.
0 2 1 3
Melee Power Stance Increases both the damage of your melee attacks and your movement speed at the cost of precision. (Toggle Stance)
Requires a melee weapon.
0 2 1 1
Adept
Barbed Wire Reflect melee damage inflicted upon you, at the cost of your Chance to hit. (Toggle Stance)
Requires a shield.
0 4(2) 6
Crippling Blow Cripple a target. Deals 130% weapon damage (crushing).
Requires a melee weapon.
4 3(1) 10 3 6
Elemental Tortoise Improve elemental resistances, but movement is slowed. (Toggle Stance)
Requires a shield.
0 4(2) 9
Rage Enter an enraged state. 2 5(3) 10 3 9
Taunt Taunt all enemies within 8.0m around you. Provoke and tease them so that they want to attack you. 3 6(3) 10 2 6
Whirlwind Perform a whirlwind attack, hitting enemies around you for 90% weapon damage.
Requires a melee weapon.
4 6(4) 9 2 3
Master
Flurry Attack with a flurry of your main weapon and deal 70% weapon damage (slashing) each strike (4 hits).
Requires a melee weapon.
7 7(5) 12 4 12
Shackles of Pain Mark a target that will receive all of the damage you receive. 4 6(4) 4 15

∞) Can only be cast once per combat.

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