Status effects are negative or positive effects that provide buffs, damage, and or control, playing a major role both in and out of combat. For players, conditions are primarily inflicted through use of skills and traits. All statuses have duration stacking but not intensity stacking. Certain NPCs have resistances to different types of status effects.
Harmful Status Effects[]
Status | Effect | Sav. Throw | Treatment |
---|---|---|---|
BleedingDamage Over Time Removed by: Cleansing Water First Aid Self Medicate |
• Damage Over Time | Body Building | Cleansing Water First Aid (Divinity: Original Sin) Self Medicate |
BlindCannot target non-adjacent units Removed by: Cleansing Water Doctor Self Medicate |
• Cannot target non-adjacent units | Body Building | Cleansing Water Doctor Self Medicate |
Burning-20% Fire Resistance +40% Water Resistance Fire Damage Over Time Removed by: Helping Hand Purifying Fire |
• -20% Fire Resistance • +40% Water Resistance • Fire Damage Over Time |
Body Building | Helping Hand Purifying Fire |
CharmedTurnover to opponent's side Removed by: Purifying Fire |
• Turnover to opponent's side |
Willpower | Purifying Fire |
Chilled-44 Movement -10% Water Resistance +10% Fire Resistance Chilled + Wet = Frozen Removed by: Burning Warm |
• -0.44 Movement |
Warm-10% Fire Resistance +10% Water Resistance Warm + Warm = Burning Removed by: Chilled Frozen Burning-20% Fire Resistance +40% Water Resistance Fire Damage Over Time Removed by: Helping Hand Purifying Fire | |
Crippled-4 AP Recovery -6 Movement Removed by: Cleansing Water First Aid Self Medicate |
• -4 AP Recovery |
Body Building | Cleansing Water First Aid (Divinity: Original Sin) Self Medicate |
Cursed-30% Chance to Hit |
• -30% Chance to Hit |
Willpower | Bless |
DeadCharacter is Dead. Can be Resurrected. Removed by: Resurrect |
• Character is dead. Can be Resurrected. |
Resurrect | |
Diseased-3 Constitution -2 Body Building Removed by: Cleansing Water First Aid |
• -3 Constitution |
Body Building | Cleansing Water First Aid (Divinity: Original Sin) |
Drunk+2 Luck -3 Intelligence -5 Initiative |
• +2 Luck |
Body Building | |
EncumberedCharacter is carrying too much weight. Character is unable to run. Removed by: Transferring/Removing Items |
• Character is carrying too much weight |
• Transfer items | |
FearedRun away in fear |
• Run away in fear |
Willpower | |
Frozen-20% Water Resistance +40% Fire Resistance +65 Armour Cannot Move or Act Removed by: Purifying Fire Burning |
• -20% Water Resistance |
Willpower | Purifying Fire
Warm (makes chilled) Burning-20% Fire Resistance |
Infectious Disease-3 Constitution -2 Body Building Can infect nearby creatures Removed by: Cleansing Water Doctor |
• -3 Constitution |
Body Building | Cleansing Water Doctor |
Knocked DownCannot Move or Act Removed by: Helping Hand |
• Cannot Move or Act |
Body Building | Helping Hand |
MutedCannot use Spells or Scrolls Removed by: Cleansing Water Doctor |
• Cannot Use Spells or Scrolls |
Willpower | Cleansing Water Doctor |
PetrifiedCannot Move or Act Removed by: Purifying Fire Remove Petrification |
• Cannot Move or Act |
Willpower | Remove Petrification |
PoisonedPoison Damage Over Time Removed by: Treat Poisoning |
• Poison Damage Over Time |
Treat Poisoning | |
Rot1 non-leathal Void Damage per Turn |
• 1 Nonlethal Void Damage Per Turn |
Use a Blood Stone Find a Star Stone | |
Slowed-64 Movement -4 Starting AP -4 Maximum AP -4 Recovery AP Removed by: Hasted |
• -0.64 Movement |
Willpower | Hasted+4 Starting AP +4 Maximum AP +3 AP Recovery +64 Movement Removed by: Slowed |
StunnedCannot Move or Act |
• Cannot Move or Act |
Willpower | Purifying Fire |
Warm-10% Fire Resistance +10% Water Resistance Warm + Warm = Burning Removed by: Chilled Frozen |
• -10% Fire Resistance |
Chilled-44 Movement -10% Water Resistance +10% Fire Resistance Chilled + Wet = Frozen Removed by: Burning Warm Frozen-20% Water Resistance +40% Fire Resistance +65 Armour Cannot Move or Act Removed by: Purifying Fire Burning | |
Weak-50% Damage -2 Strength Removed by: Doctor Self Medicate |
• -50% Damage |
Body Building | Doctor Self Medicate |
Wet+30% Chance to be Stunned -20% Air Resistance +10% Fire Resistance Wet + Chilled = Frozen |
• +30% Chance to be StunnedCannot Move or Act |
||
Willpower Loss-2 Willpower -2 Body Building |
• -2 Willpower |
Beneficial Status Effects[]
Status | Effect | Treatment |
---|---|---|
Blessed+30% Chance to Hit |
• +30% Chance to hit |
|
Fortified+65 Armour |
• +65 Armour |
|
Hasted+4 Starting AP +4 Maximum AP +3 AP Recovery +64 Movement Removed by: Slowed |
• +4 Starting AP |
Slowed-64 Movement -4 Starting AP -4 Maximum AP -4 Recovery AP Removed by: Hasted |
HealingRestores Hit Points Each Turn Removed by: Purifying Fire |
• Restores Hit Points Each Turn |
Purifying Fire |
InvisibleCharacter is invisible |
• Character is invisible |
|
Lucky+2 Lucky Charm |
• +2 Lucky Charm |
|
Raged+50% Damage +4% Critical Chance -25% Hit Chance |
• +50% Damage |
Buffs[]
Status | Effect | Skill |
---|---|---|
File:DOS Buff Shielded (Fire).png Shielded (Fire)Immune to Burning 20% Chance to Burn Melee Attackers +50% Fire Resistance -25% Water Resistance Skill: Fire Shield |
• Immune to Burning-20% Fire Resistance |
Fire Shield |
Shielded (Water)Immune to Freezing 20% Chance to Freeze Melee Attackers +50% Water Resistance -25% Fire Resistance Skill: Water Shield |
• Immune to Freezing-20% Water Resistance |
Water Shield |
Shielded (Air)Immune to Stunned 20% Chance to Stun Melee Attackers +50% Air Resistance -25% Earth Resistance Skill: Air Shield |
• Immune to StunnedCannot Move or Act |
Air Shield |
File:DOS Buff Shielded (Earth).png Shielded (Earth)Immune to Poisoned 20% Chance to Poison Melee Attackers +50% Poison Resistance +50% Earth Resistance -25% Air Resistance Skill: Earth Shield |
• Immune to PoisonedPoison Damage Over Time |
Earth Shield |
File:DOS Buff Immune to Freezing.png Immune to FreezingImmune to Freezing +25% Water Resistance -25% Fire Resistance Skill: Immune to Freezing |
• Immune to Freezing-20% Water Resistance |
Immune to Freezing |
File:DOS Buff Immune to Burning.png Immune to BurningImmune to Burning +25% Water Resistance -25% Fire Resistance Skill: Immune to Burning |
• Immune to Burning-20% Fire Resistance |
Immune to Burning |
Immune to ElectrifiedImmune to Stunned +25% Air Resistance -25% Earth Resistance Skill: Immune to Electrified |
• Immune to StunnedCannot Move or Act |
Immune to Electrified |
File:DOS Buff Immune to Poisoning.png Immune to PoisoningImmune to Poisoned +25% Poison Resistance Skill: Immune to Poisoning |
• Immune to PoisonedPoison Damage Over Time |
Immune to Poisoning |
Air+50% Piercing Resistance +50% Slashing Resistance +50% Crushing Resistance Skill: Become Air |
• +50% Piercing Resistance |
Become Air |
Farseer+500 Sight (5 Meters) +10% Chance to Hit Skill: Farseer |
• +500 Sight (5 Meters) |
Farseer |
Vitality Boosted+3 Constitution Skill: Water of Life |
• +3 Constitution |
Water of Life |
File:DOS Buff Burn My Eyes.png Burn My Eyes+2 Perception Skill: Burn My Eyes |
• +2 Perception |
Burn My Eyes |
Elemental Absorption+50% Fire Resistance +50% Earth Resistance +50% Water Resistance +50% Air Resistance Skill: Absorb the Elements |
• +50% Fire Resistance |
Absorb the Elements |
File:DOS Buff Oath of Desecration.png Oath of Desecration+50% Damage Skill: Oath of Desecration |
• +50% Damage |
Oath of Desecration |
File:DOS Buff Invulnerable.png InvulnerableCharacter is Invulnerable Skill: Invulnerability |
• Character is Invulnerable |
Invulnerability |
Encouraged+1 Strength +1 Dexterity +1 Intelligence Skill: Encourage |
• +1 Strength |
Encourage |
Inspired+1 to All Attributes Skill: Inspire |
• +1 to All Attributes |
Inspire |
Debuffs[]
Status | Effect | Skill |
---|---|---|
Resistances Lowered-20% Elemental Resistances -20% Poison Resistance Skill: Lower Resistances |
• -20% Elemental Resistances |
Lower Resistances |
Resistances Nullified-50% Elemental Resistances -50% Physical Resistances -50% Poison Resistance -20% Tenebrium Resistance Skill: Nullify Resistances |
• -50% Elemental Resistances |
Nullify Resistances |
Soulsapped-2 All Attributes -5 All Abilities -50 Sight -50 Hearing -10% Chance to Hit -25 Damage -50% Elemental Resistances -50% Physical Resistances -50% Poison Resistance -20% Tenebrium Resistance Skill: Soulsap |
• -2 All Attributes |
Soulsap |
Willpower Lowered-5 Willpower Skill: Drain Willpower |
• -5 Willpower |
Drain Willpower |