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Description Edit

Spin around with your weapon and hit all adjacent enemies for 90% weapon damage.

Tips & Strategies Edit

  • At level seven, Whirlwind does 30% more weapon damage and hits in a radius 1 meter longer, with 1 turn longer cooldown.
  • Keep them both, though. For only 12 AP, you can spin twice for a total of 210% weapon damage. With 5 and 6 turn cooldowns, that's a lot of down time where the other one might come in handy.
  • Use Battering Ram or Phoenix Dive to help set yourself up for nice spins.
  • The skill book for this ability doesn't exist, so it can only be acquired as a starter skill.

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