Dragon Knight Orobas was one of the greatest Dragon Knights to exist. He was the lord of the Orobas Fjords. According to his followers, he was a kind and fair lord, leading the Fjords to great conquers and prosperity.
Haughty as many Dragon Knights were, some specialized in the art of conjuring, like Orobas, simply to avoid getting their hands dirty during battle.
The Invasion of the Orobas FjordsEdit
Dragon Slayer Lord Arben, one of the mightiest slayers, led the invasion to the Orobas Fjords, battling against Orobas himself. At the end of the battle, before Orobas could be slain, he entered into a hatch and closed it magically. Since then, none has heard from him. The Orobas Fjords were then plagued by Goblins, Wyverns, Black Ring soldiers and Champion Soldiers from Aleroth.
Orobas hid himself inside the hatch, sealing it magically, never to be opened again from the inside. Because of the many years that past, Orobas died. No one knows if he died of hunger, aging or some disease. But the Dragon Knight finds his skeleton on the ground at the end of the Down the Hatch quest.
Orobas Armor SetEdit
Given to the player at the beginning of the game, it can be used until level 15.
Haughty as many Dragon Knights were, some specialized in the art of conjuring simply to avoid getting their hands dirty during battle. Of course, there is no guarantee a foe might not make it past their minions: so the armour and weapon pertaining to this set are of great quality - as, indeed, are all things Draconic.
- Level 15 (2190 Gold)
- Melee Armour Rating: +3
- Magic Armour: +1
- +3 to Vitality
- Ranged Protection 05: Increases your ranged armour rating with 6.
- Level 15 (1230 Gold)
- Melee Armour Rating: +1
- Ranged Armour Rating: +1
- Magic Armour: +1
- +2 to Melee Armour Rating
- Magic Damage Aura 04: Enemies that harm you with magic have a 8% chance of suffering 2 shoc(s) of 18 magic damage.
Level 15 (1190 Gold)
- Melee Armour Rating: +4
- Magic Armour: +4
- +3 to Melee Armour Rating
- Increased Mana 01: Increases your mana by 10.
One-handed Warhammer, Level 15 (3195 Gold)
- Melee Damage: 5 - 7
- Magic Damage: 21 - 39
- Critical Chance: 5%
- +2 to Magic Damage.
- +3 to Critical Damage.
- Life Leech 06: 10% chance of converting 15% of damage done into hitpoints.