|“|| When we initially announced The Dragon Knight Saga, many people thought it was just going to be a
bundle of Divinity II - Ego Draconis and Divinity II - Flames of Vengeance, but The Dragon Knight Saga really is much more than that. A lot of us like to think of it as the game that Divinity II - Ego Draconis should have been, and if you played any of the previous Divinity II games, you’ll discover that many changes were made not only to the game engine but also to the game content.
These changes reflect the insights we’ve gained from seeing people play the previous Divinity games, and we think all those changes combined, together with all the extra content, make the entire Divinity II experience a lot more fun. Returning players will find that where we thought the game flow was broken, entire areas have been modified, and that many in-game actions that could at times be frustrating, have now been made much more accessible. There have also been many performance improvements and you should immediately see that the graphical quality has been increased.
–Swen Vincke, Game Manual
Subtle game differences exist between Dragon Knight Saga and Ego Draconis
|“|| a) Flying fortress levels are completely different|
b) Most anti-dragon zones (the red auras) have been removed
–Lar_q, Larian Forums
Dragon Knight Saga is being backported to players that purchased Ego Draconis and Flames of Vengeance The patch will offer players of both game versions with the same in-game experience.
Divinity II: Dragon Knight Saga will also release a remastered soundtrack for the game by composer Kirill Pokrovsky.