Jumps from one enemy target to the other, stunning them and dealing X-Y air damage.
Jumps from one enemy to up to 1 other nearby enemy target. Cannot target terrain. Caster will be moved behind last target.
50% base chance to set StunnedCannot Move or Act
Tips & Strategies Edit
- With low stun chance and the fact that this drops you into melee range of the last enemy hit, it is advisable to use this more on Battlemages and less with Glass Cannons
- Due to any stun chance, though, using on Wet+30% Chance to be Stunned
-20% Air Resistance
+10% Fire Resistance
Wet + Chilled = Frozen targets makes this a better option.