General Edit

The Wand skill increases the damage of using wand type weapons. Wands have the benefit of providing good Health benefits, as well as having a strong, long-ranged attack when compared to Staves. You can combine this with Dual Wielding to attack with 2 wands at the same time! This will deal massive elemental damage to an enemy for only 3 action points at level 5 Dual Wielding.

The drawback to wands is that they are entirely elemental. This means that you can end up being completely useless unless you swap out your equipment during a fight, as many enemies are immune to, or even healed by certain elements.

Furthermore, the main 'benefit' of a wand is that you can cast a certain spell contained within the wand about 3 to 5 times. However, if you don't have the skill requirements to cast a spell, it will cost an extreme amount of action points to cast! For example, Fireball has an ability level of Pyrokinetic(3) and costs 7 action points. If you only have Pyrokinetic(1) but gain access to the spell using a wand it will cost 4 extra action points to cast (11)! And even if you have the recommended Pyrokinetic level it's better to just buy the skill book from a vendor for ~1300 gold so you have infinite uses of it.

Scaling Edit

Wand Skill Level Damage Bonus
1 10%
2 20%
3 30%
4 40%
5 50%

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