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This armor and weapon set is available only in the Dragon Knight Saga game.

It contains the following pieces:

Total Stats
Requirements: Level 14
+12 Melee AR
+17 Ranged AR
+9 Magic AR
32 - 56 Ranged Damage
6 - 13 Magic Damage
11% Critical Chance
Empty Charm Slot
+5 to Dexterity
+12 to Indomitable Will
Magic Damage Aura - Enemies that harm you with magic have a 6% chance of suffering 1 shock(s) of 6 magic damage.


Wild Dwellers Armour
Requirements: Level 14
+2 Melee AR
+4 Ranged AR
+2 Magic AR
Magic Damage Aura - Enemies that harm you with magic have a 6% chance of suffering 1 shock(s) of 6 magic damage.
Set Bonus
Pieces : Bonus :
2 +5 to Ranged AR
3 +7 to Ranged AR
4 +10 to Ranged AR
Wild Dwellers Leggings
Requirements: Level 11
+2 Ranged AR
Melee Protection - Increases your Melee armour rating with 4.
Magic Protection - Increases your Magic armour rating with 2.
Set Bonus
Pieces : Bonus :
2 +5 to Indomitable Will
3 +8 to Indomitable Will
4 +12 to Indomitable Will
Wild Dwellers Helmet
Requirements: Level 5
+1 Ranged AR
Magic Protection - Increases your Magic armour rating with 5.
Melee Protection - Increases your Melee armour rating with 6.
Set Bonus
Pieces : Bonus :
2 +2 to Dexterity
3 +3 to Dexterity
4 +5 to Dexterity
Wild Dwellers Composite Bow
Requirements: Level 12
12 - 36 Ranged Damage
4 - 11 Magic Damage
11% Critical Chance
Empty Charm Slot
Increased Magical Damage - Increases your magical damage by 2.
Set Bonus
Pieces : Bonus :
2 +8 to Ranged Damage
3 +12 to Ranged Damage
4 +20 to Ranged Damage

"About their existence there is no doubt, but few to none have actually seen them. Merged with the wilderness like phantoms with shadows they go where their fickle nature leads them in the everlasting quest for the protection of nature against the 'barbarians' that would deface her with myriad cities; scar her with fences and ploughs. Where settlers are found slain by the Wild Dwellers' trademark arrowheads in the shape of maple leaves, no human - or goblin for that matter - will dare to show his face ever again.


Wild Dweller armour is akin in quality and semblance to the flora and fauna its wearers so fiercely guard. Brown as the earth itself, grey as the morning fog, it blends the Dwellers with their surroundings; flexible yet resilient like wolf's skin, but strategically plated like a beetle, it allows them rapid movement without relinquishing the need for protection."

Locations Edit

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